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Marked for Deletion: This page has been nominated for deletion/merging of contents into related pages. See Pages Marked for Deletionchris4d 2008/11/14 23:15

Graphical User Interface

intro Work is in progress for a clear graphical overview for the GUI: http://members.home.nl/rouweler//K_tut/KT_Graphical_User_Interface.html

Find both a textmenu and a floatable buttons-bar grouping the most used functions quickly:

Buttons: File -Open, save and save image. Edit -Undo, redo, hide and material. View -Select, rotate, pan, roll and dolly. View -Reset, cycle (through camera’s), top, bottom, front, back, left and right. Render -Imagewindow, render, pause render and stop render(immediately).

Textmenu: File:

  • Open... Open scene file (*.xml,*.3ds,*.obj,*.sia)
  • Merge... Merge scene file (*.xml,*.3ds,*.obj,*.sia)

There are several options on what to keep/merge/replace

  • Save Scene... Save XML Scene, XML Scene + texture

and/or Rendersettings

  • Save Image... Save Image

(*.jpg,*.png,*.gif*.bmp,*.hdr)

  • Script... Run Kerkythea Script File (*.kst)SketchUp
  • Quit... Quit Kerkythea

Edit:

  • Undo
  • Redo
  • Select All:

Selects all objects, lights and camera’s in the scene. Use for scaling and translating. Default mode displays arrow-pointers to translate (move) and arc or rings to rotate. Hit (keyboard)G to go to scaling-mode: Use the middle cube to scale in all directions.

  • Unselect

Hitting the spacebar with the mouse over the scenedisplay-window unselects all.

  • Duplicate
  • Delete
  • Show All
  • Hide
  • Material...

View: Navigation

  • Global Mode
  • Inspect Mode
  • Fly Mode

Action

  • Select
  • Rotate [Q]
  • Pan [P]
  • Roll [R]
  • Dolly [W]

Adjust

  • Point Cloud Rendering
  • Wireframe Rendering
  • Solid Rendering
  • Mixed Rendering
  • Parallel
  • Perspective
  • Highlight Object
  • Highlight Selection
  • Wireframe Selection

Hit (keyboard)V to swap between wireframe and solid rendering. Compass

  • X-East, Y-North, Z-Zenith
  • X-West, Y-South, Z-Zenith
  • X-East, Y-North, Y-Zenith
  • X-West, Y-South, Y-Zenith

Set View

  • Reset [E]
  • Center [D]
  • Fit [F]
  • Cycle [C]
  • Mount [U]

Goto Side

  • Top [1]
  • Bottom [4]
  • Front(S) [2]
  • Back(N) [5]
  • Left(W) [3]
  • Right(E) [6]

Insert:

  • Model
  • Globals
  • Camera
  • Omni Light
  • Spot Light
  • Projector Light
  • Viewer Frame
  • Global Frame
  • Cursor Frame

Settings:

  • Scene...

Lights Cameras Global Settings...

  • Sun and Sky...
  • Materials...

See the Tutorials section for “How to Make Your Own Material Library To Share”

  • Advanced...

Render

  • Setup...
  • Presets

Ray Tracing 01. Ray Tracing - Low 02. Ray Tracing - High + AA 0.3

PhotonMap (PM, PM+FG, or GI) Global Illumination - Calculates bounced light and colors 03. PhotonMap - Quick 04. PhotonMap - Low 05. PhotonMap - Medium 06. PhotonMap - Medium + AA 0.3 07. PhotonMap - High + AA 0.3 08. PhotonMap - Fine + AA 0.3 PhontMap+Caustics Global Illumination - Calculates bounced light and colors + focused light from glass or reflections 09. PhotonMap+Caustics - Medium 10. PhotonMap+Caustics - Medium + AA 0.3 11. PhotonMap+Caustics - High + AA 0.3 12. PhotonMap+Caustics - Fine + AA 0.3

Path Tracing (PT) Unbiased method, tends to be optimal for exteriors or landscapes 13. Path Tracing - Quick 14. Path Tracing - Low 15. Path Tracing - Medium 16. Path Tracing - High + AA 0.3 17. Path Tracing - Progressive

Bidirectional Path Tracing (BiPT) Unbiased method, tends to be optimal for interiors with soft area lighting 18. Bidirectional Path Tracing

19. Metropolis Light Transport (MLT) Unbiased method, tends to be optimal for interiors with difficult indirect lighting and caustics

Clay Render Replaces all materials (except glass and emitters) with a flat white material. Typically used for quick lighting tests before applying materials. This method, depending on the situation, can also be used for presentations. 20. Clay Render (PhotonMap - Quick) 21. Clay Render (PhotonMap - Medium) (additional variety of high quality Clay Render presets are available for download here)

Mask Render (Alpha Mask) Renders a black and white image representing the spacial relationship of the selected object to its field. This is commonly used in conjunction with a photo editing program in order to ‘mask’ an object using the mask render in the ‘Alpha’ channel. 22. Mask Render

How Do I Save My Own Render Preset?

Click the Start Render button Choose a render preset in the pull-down menu Click ‘Apply’ to load the preset. NOTE: If you choose more than 1 thread when you apply your render preset, you will not be able to edit many aspects of your preset. To clear this, Choose a preset and 1 thread, and click ‘Apply’.

Modify your settings in Render>Setup To save your render settings as your personal ‘preset’: You can save your render settings apart from the rest of the scene (lights objects, model, etc.) Click on the File>Save option>choose (XML Render setting File) How Can I modify the Clay Render Preset? How can I save it as my own Clay Render preset? 1 - Find the .xml file for the Clay Render preset you want to modify in the ‘Render Settings’ file for Kerkythea. Copy it inside of the same folder. Rename the copy appropriately. Open it in a text editing program such as “Notepad” Edit the settings directly, by opening a render preset as the precedent you want to follow as your example, Find similar settings within the clay render preset, and modify them to match your precedent. (critical values like irradiance accuracy, gathering rays, photons to be shot, etc.) Copy text from the precedent preset and paste them over the settings you want to replace. If you didn’t copy the file before editing it, Save-as the XML file and re-name the file so that you can identify it.

2 - Edit the settings using Kerkythea’s GUI. From the render dialog, select a the Clay Render preset and hit Apply to load the settings. Open Settings > Advanced, and then go to RayTracers. On the right, you ‘ll see an Active parameter, right click on it and set it to Standard Ray Tracer (or #0). Close settings, and select Render > Setup. Voila! Now you can define all the parameters again like photons, rays, etc. After you finish, go again to Advanced settings, at Ray Tracers right click on Active and now select Clay Render. Return to your scene and File > Save Scene (select render settings from the drop-down list)and Save the file in the Render Settings folder of Kerkythea.

Start... Pause Stop

Window:

Rendered Image Save Image Tone Map

  • None
  • Simple Tone Mapping (Exposure, Gamma)
  • Linear Color Mapping (Exposure, Gamma)
  • Exponential Color Mapping (Dark, Bright)
  • Exponential HSV Color Mapping (Dark, Bright)

Console Log: Gives an idea of what you have done sofar in rendering: //Go to: Window: Consolelog Click LeftMouseButton in the log Ctrl + A: selects al the text Ctrl + C: copies it to the clipboard Create a new text-document, open it Ctrl + V: will paste the log text:// Bitmap Coordinates: Tune the UV-mapping or -projection of selected object(s) with bitmaptextures. UV, cubic, cylindrical or spherical. Offset X Offset y Scale X repeat (default=1) Scale X repeat (default=1)

Material Browser: Show (=default)or Hide the Material Browser/Quick View-pane.

 
/customers/kerkythea.net/kerkythea.net/httpd.www/joomla/components/com_openwiki/data/pages/gui.txt (2147483648 views) · Last modified: 2008/11/14 22:18 by chris4d
 
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