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[[gui]]
Marked for Deletion: This page has been nominated for deletion/merging of contents into related pages. See Pages Marked for Deletion — chris4d 2008/11/14 23:15 Graphical User Interfaceintro Work is in progress for a clear graphical overview for the GUI: http://members.home.nl/rouweler//K_tut/KT_Graphical_User_Interface.html Find both a textmenu and a floatable buttons-bar grouping the most used functions quickly: Buttons: File -Open, save and save image. Edit -Undo, redo, hide and material. View -Select, rotate, pan, roll and dolly. View -Reset, cycle (through camera’s), top, bottom, front, back, left and right. Render -Imagewindow, render, pause render and stop render(immediately). Textmenu: File:
There are several options on what to keep/merge/replace
and/or Rendersettings
(*.jpg,*.png,*.gif*.bmp,*.hdr)
Edit:
Selects all objects, lights and camera’s in the scene. Use for scaling and translating. Default mode displays arrow-pointers to translate (move) and arc or rings to rotate. Hit (keyboard)G to go to scaling-mode: Use the middle cube to scale in all directions.
Hitting the spacebar with the mouse over the scenedisplay-window unselects all.
View: Navigation
Action
Adjust
Hit (keyboard)V to swap between wireframe and solid rendering. Compass
Set View
Goto Side
Insert:
Settings:
Lights Cameras Global Settings...
See the Tutorials section for “How to Make Your Own Material Library To Share”
Render
Ray Tracing 01. Ray Tracing - Low 02. Ray Tracing - High + AA 0.3 PhotonMap (PM, PM+FG, or GI) Global Illumination - Calculates bounced light and colors 03. PhotonMap - Quick 04. PhotonMap - Low 05. PhotonMap - Medium 06. PhotonMap - Medium + AA 0.3 07. PhotonMap - High + AA 0.3 08. PhotonMap - Fine + AA 0.3 PhontMap+Caustics Global Illumination - Calculates bounced light and colors + focused light from glass or reflections 09. PhotonMap+Caustics - Medium 10. PhotonMap+Caustics - Medium + AA 0.3 11. PhotonMap+Caustics - High + AA 0.3 12. PhotonMap+Caustics - Fine + AA 0.3 Path Tracing (PT) Unbiased method, tends to be optimal for exteriors or landscapes 13. Path Tracing - Quick 14. Path Tracing - Low 15. Path Tracing - Medium 16. Path Tracing - High + AA 0.3 17. Path Tracing - Progressive Bidirectional Path Tracing (BiPT) Unbiased method, tends to be optimal for interiors with soft area lighting 18. Bidirectional Path Tracing 19. Metropolis Light Transport (MLT) Unbiased method, tends to be optimal for interiors with difficult indirect lighting and caustics Clay Render Replaces all materials (except glass and emitters) with a flat white material. Typically used for quick lighting tests before applying materials. This method, depending on the situation, can also be used for presentations. 20. Clay Render (PhotonMap - Quick) 21. Clay Render (PhotonMap - Medium) (additional variety of high quality Clay Render presets are available for download here) Mask Render (Alpha Mask) Renders a black and white image representing the spacial relationship of the selected object to its field. This is commonly used in conjunction with a photo editing program in order to ‘mask’ an object using the mask render in the ‘Alpha’ channel. 22. Mask Render How Do I Save My Own Render Preset? Click the Start Render button Choose a render preset in the pull-down menu Click ‘Apply’ to load the preset. NOTE: If you choose more than 1 thread when you apply your render preset, you will not be able to edit many aspects of your preset. To clear this, Choose a preset and 1 thread, and click ‘Apply’. Modify your settings in Render>Setup To save your render settings as your personal ‘preset’: You can save your render settings apart from the rest of the scene (lights objects, model, etc.) Click on the File>Save option>choose (XML Render setting File) How Can I modify the Clay Render Preset? How can I save it as my own Clay Render preset? 1 - Find the .xml file for the Clay Render preset you want to modify in the ‘Render Settings’ file for Kerkythea. Copy it inside of the same folder. Rename the copy appropriately. Open it in a text editing program such as “Notepad” Edit the settings directly, by opening a render preset as the precedent you want to follow as your example, Find similar settings within the clay render preset, and modify them to match your precedent. (critical values like irradiance accuracy, gathering rays, photons to be shot, etc.) Copy text from the precedent preset and paste them over the settings you want to replace. If you didn’t copy the file before editing it, Save-as the XML file and re-name the file so that you can identify it. 2 - Edit the settings using Kerkythea’s GUI. From the render dialog, select a the Clay Render preset and hit Apply to load the settings. Open Settings > Advanced, and then go to RayTracers. On the right, you ‘ll see an Active parameter, right click on it and set it to Standard Ray Tracer (or #0). Close settings, and select Render > Setup. Voila! Now you can define all the parameters again like photons, rays, etc. After you finish, go again to Advanced settings, at Ray Tracers right click on Active and now select Clay Render. Return to your scene and File > Save Scene (select render settings from the drop-down list)and Save the file in the Render Settings folder of Kerkythea. Start... Pause Stop Window: Rendered Image Save Image Tone Map
Console Log: Gives an idea of what you have done sofar in rendering: //Go to: Window: Consolelog Click LeftMouseButton in the log Ctrl + A: selects al the text Ctrl + C: copies it to the clipboard Create a new text-document, open it Ctrl + V: will paste the log text:// Bitmap Coordinates: Tune the UV-mapping or -projection of selected object(s) with bitmaptextures. UV, cubic, cylindrical or spherical. Offset X Offset y Scale X repeat (default=1) Scale X repeat (default=1) Material Browser: Show (=default)or Hide the Material Browser/Quick View-pane. |
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