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Render Settings

To Do: create a table describing the render presets - biased or not, raytracing mode, AA, GI, etc.

The heart of the Kerkythea program is a rendering engine that can simulate a variety of cameras and biased or unbiased raytracing models.

Render Presets

Under the Start Render dialog (Camera and Settings), you can select a variety of render presets. Those presets are described below. For an explanation of the terms and acronyms used, see the glossary.

Ray Tracing

01. Ray Tracing - Low

Uses basic ray tracing without global illumination.

02. Ray Tracing - High + AA 0.3

Uses higher-quality ray tracing without global illumination. Also uses anti-aliasing with a threshold of 0.3.

PhotonMap (PM, PM+FG, or GI)

Global Illumination - Calculates bounced light and colors

03. PhotonMap - Quick

04. PhotonMap - Low

05. PhotonMap - Medium

06. PhotonMap - Medium + AA 0.3

07. PhotonMap - High + AA 0.3

08. PhotonMap - Fine + AA 0.3

Photon Map+Caustics

Global Illumination - Calculates bounced light and colors + focused light from glass or reflections

09. PhotonMap+Caustics - Medium

10. PhotonMap+Caustics - Medium + AA 0.3

11. PhotonMap+Caustics - High + AA 0.3

12. PhotonMap+Caustics - Fine + AA 0.3

Path Tracing (PT)

Unbiased method, tends to be optimal for exteriors or landscapes

13. Path Tracing - Quick

14. Path Tracing - Low

15. Path Tracing - Medium

16. Path Tracing - High + AA 0.3

17. Path Tracing - Progressive

Bidirectional Path Tracing (BiPT)

Unbiased method, tends to be optimal for interiors with soft area lighting

18. Bidirectional Path Tracing

Metropolis Light Transport

Unbiased method, tends to be optimal for interiors with difficult indirect lighting and caustics

19. Metropolis Light Transport (MLT)

Clay Render

Replaces all materials (except glass and emitters) with a flat white material. Typically used for quick lighting tests before applying materials. This method, depending on the situation, can also be used for presentations. (additional variety of high quality Clay Render presets are available for download here)

21. Clay Render (PhotonMap - Quick)

22. Clay Render (PhotonMap - Medium)

Mask Render (Alpha Mask)

Renders a black and white image for a selected object in the scene representing the spatial relationship of the selected object to its field. This is commonly used in conjunction with a photo editing program in order to ‘mask’ an object using the mask render in the ‘Alpha’ channel.

25. Mask Render

Render Settings Dialog

Ray Tracing

Global Illumination

 
/customers/kerkythea.net/kerkythea.net/httpd.www/joomla/components/com_openwiki/data/pages/render_settings.txt (7533 views) · Last modified: 2008/11/18 22:23 by chris4d
 
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