| View previous topic :: View next topic |
| Author |
Message |
patricks KT-Team


Joined: 14 Nov 2005 Posts: 3213 Location: Palma de Mallorca / Spain
|
Posted: Wed May 16, 2007 10:04 pm Post subject: Creativity and Material creation |
|
|
Hi everybody
i thought it would be good to make this small explanation
I know that everybody want to be creative and this is good and necessary but when we creat materials our creativity should be restricted to the physical Laws .
i often read ...." i wanted to creat my own plastic material " or similar things . This is OK but you have to have in mind that KT is a physical accurate render and not just a scan line render where you have to fake everything .
Lets consider the following situation ..... if you where a chemist and wanted to creat plastic , you would need to follow physical rules to be able to get your plastic material , meaning that your creativity is limited to the physical laws . There are things you can not do if you realy want to have a plastic material and not end up with somthing totally different .
The same thing happens with KT .... to get a accurate plastic material , you need to use Layered Materials and use a appropriate IOR value .... if you dont do it like this , then there is no way to get a accurate plastic material ( or any material you attempt ) , it dos not matter how creative you are , you will not get the correct material . This is very different to a scan line render where you could fake things without having to care about accurate material properties ( anyway the result would not be accurate and therefor photorealism is very difficult with a scanline render ) .
i think it was Niche who defined an artist like this ...." sombody who is able to dance in chains "
There is plenty of room for creativity ( bitmap/bump map creation , finding good IOR values , good color settings, using mask , mixing materials ...etc. )
i hope this can help a bit
Greetings Patrick |
|
| Back to top |
|
 |
D@n! KT-Senior

Joined: 28 Mar 2008 Posts: 54 Location: Austria
|
Posted: Tue May 13, 2008 1:33 pm Post subject: |
|
|
THanks Patricks you are right....  _________________ Kind regards
D@n!
_________________
MEDION PC | Windows Vista(TM) | Intel(R) Core(TM)2 Duo CPU | 1.80 Ghz |2 GB RAM |
_________________
 |
|
| Back to top |
|
 |
Burnell

Joined: 13 May 2008 Posts: 17 Location: Iowa USA
|
Posted: Tue May 13, 2008 9:56 pm Post subject: Shackled Down |
|
|
Hooray for being shackled down
Your very right as already noted, and I will add also that when working with materials you do not have to re-invent the wheel. Use the great elements you find in other materials in your own, and go from there. _________________ "When all you have is a hammer, every problem starts to look like a nail"
~Mark Twain |
|
| Back to top |
|
 |
|