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iwanwidjaja KT-Warrior

Joined: 07 Nov 2008 Posts: 138 Location: Indonesia
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Posted: Tue Sep 29, 2009 3:17 pm Post subject: Iwan's entry |
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Hopefully meet the qualification on this forum.. I've play around in this forum for 9-10 month and continually being astonished with the quality KT can achieved.
In my living country, vray take most the popularity on rendering engine. Each time we talk about CG, then we talk about vray. It sucks since i cant afford the license he2
So it came as 'dream come true' when i discover kerkythea. Amazing job, kudos to all KT development team, as all of u give this amazing program for free
Here some of my works with my lovely KT
[sorry for my bad english....]
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iwanwidjaja KT-Warrior

Joined: 07 Nov 2008 Posts: 138 Location: Indonesia
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Posted: Tue Sep 29, 2009 3:30 pm Post subject: |
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Another room
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Fletch KT-Team


Joined: 27 Oct 2006 Posts: 6879 Location: Milwaukee, WI USA
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iwanwidjaja KT-Warrior

Joined: 07 Nov 2008 Posts: 138 Location: Indonesia
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Posted: Sun Oct 04, 2009 5:10 pm Post subject: |
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Thx Fletch
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iwanwidjaja KT-Warrior

Joined: 07 Nov 2008 Posts: 138 Location: Indonesia
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Posted: Sun Oct 18, 2009 4:48 pm Post subject: |
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Another work, try watercolour technique posted by majid on sketchup artist page
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iwanwidjaja KT-Warrior

Joined: 07 Nov 2008 Posts: 138 Location: Indonesia
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Posted: Wed Oct 28, 2009 8:01 am Post subject: |
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Volume light enable, post pro in GIMP
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iwanwidjaja KT-Warrior

Joined: 07 Nov 2008 Posts: 138 Location: Indonesia
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tridem KT-Explorer

Joined: 04 Aug 2009 Posts: 487 Location: Treviso - Italy
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Posted: Mon Nov 23, 2009 10:24 am Post subject: |
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nice render I like that bright lighting. you could improve the asphalt material and maybe set higher soft shadows
... and please put down that flying bmw
cheers
_________________ .. mens sana in corpore sardo ..
http://tridem.altervista.org |
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iwanwidjaja KT-Warrior

Joined: 07 Nov 2008 Posts: 138 Location: Indonesia
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Posted: Wed Nov 25, 2009 12:46 pm Post subject: |
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Thx tridem Have any suggest of good aspalth material? Indeed i'm facing some tiling problem with aspalth material on lis-surface-pack.....
Soft shadow things, test it on new scene, post it asap
Ahahaha, yep, i forgot that the floor has declining elevation...will be carefull next time
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tridem KT-Explorer

Joined: 04 Aug 2009 Posts: 487 Location: Treviso - Italy
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Posted: Thu Nov 26, 2009 8:51 am Post subject: |
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If you like this , see attached.
Regards
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asphalt-tridem.mat.zip |
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_________________ .. mens sana in corpore sardo ..
http://tridem.altervista.org |
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iwanwidjaja KT-Warrior

Joined: 07 Nov 2008 Posts: 138 Location: Indonesia
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Posted: Mon Dec 07, 2009 7:59 am Post subject: |
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Tridem, your aspalth material, its rock hehehe
Another view of the townhouse and commercial area on the same project
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iwanwidjaja KT-Warrior

Joined: 07 Nov 2008 Posts: 138 Location: Indonesia
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Posted: Fri Feb 26, 2010 9:38 am Post subject: |
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Another one..... a little bit trouble with dielectric glass as it not allow light go through it....
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notareal KT-Team


Joined: 27 Oct 2006 Posts: 3579 Location: Finland
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Posted: Fri Feb 26, 2010 12:56 pm Post subject: |
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| If you want that light goes trough a dielectric material, you need to use a render method with caustics support. All light trough dielectric is caustic light. Only MLT/BPT and Photon mapping + caustics presets can create caustics from the Sun. MLT preset can create caustics from HDR and emitters. Use thinglass if you don't need caustics (or want faster result).
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iwanwidjaja KT-Warrior

Joined: 07 Nov 2008 Posts: 138 Location: Indonesia
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Posted: Fri Jun 11, 2010 7:07 pm Post subject: |
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Thanks for the advise, notareal . Havent had any time to play with that scene though, being busy lately T.T
Here some image finished recently
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