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Kerkythea 2008 Echo Release (v2.0.0/v2.0.5)
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giannis
Site Admin


Joined: 04 Jul 2005
Posts: 4595
Location: Athens, Greece

PostPosted: Wed Jan 30, 2008 2:46 pm    Post subject: Kerkythea 2008 Echo Release (v2.0.0/v2.0.5) Reply with quote

Kerkythea 2008 Echo Edition has now been released!

It has been a long year of waiting and we are sure that it really worthed it.

Kerkythea 2008 Echo is a full staging application for rendering your models. And now it's available for all major platforms Windows, Linux, and MacOSX!

Introducing the Kerkythea Instancing Brush (Earning KT2008 the name "Echo")
It features instancing by loading the "Brush" with any model or group of models and painting (scattering) instances of that onto any model "canvas" object you choose. Or, you can choose auto-population of the canvas determined by grid, or driven by image mask!

Now featuring MLT(BPT) Metropolis Light Transport on top of Bidirectional Path Tracing to handle the most demanding indirect lighting scenes.

Robust and completely re-vamped material editor featuring nk/ior measured data support, synthesis layer, procedural ramps, improved materials and the new plugin SDK for user developed customized objects.

Also featuring:
-15-25% general render speed increase (more for MLT render mode)
-Multithreading support for all render methods
-Network rendering to unlimited machines/threads/cross-platform (requires manual connection)
-Instancing and grouping of Lights or Models
-Sky Portals, Supersampling
-Physical Camera definition enhancements
-Parallel View Rendering for plans/elevations, etc.
-IES Light implementation
-Specular, Light, Diffuse, and Diffuse Texture passes
-Improved depth map rendering
-alpha channel auto-recognition for .png and .tif files
-More widgets (Drop and align commands, manual sun positioning)
-and much more

Kerkythea now supports a zipped xml version (kzx extension) for saving files, which, combined with instancing, can result in file sizes 5% to 10% the size of previous versions' saved .xml scenes.

The new cross-platform plugin SDK implementation allows users to write their own plugins including new procedural textures, materials and lights.


You will find the brand new version in our repository for all platforms:
http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=select&id=2


Don't forget to check our repository for new tutorials related to Echo release (tutorials will be added within the next days):
http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=select&id=6


We would like to thank all the members of the forum and even more the RC testers who gave us the oportunity to improve consistently the application. We will continue like this based on your ideas for improvements and necessary feedback for fine tuning.

Best regards.


Last edited by giannis on Sat Oct 18, 2008 6:12 pm; edited 1 time in total
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Max
KT-Warrior


Joined: 04 May 2007
Posts: 134
Location: London, Milan, Sicily

PostPosted: Wed Jan 30, 2008 5:03 pm    Post subject: Reply with quote

Giannis, all our good 'vibes' to you and the team!

even if KT was crap (!) it was worth it just for the day's waiting! Laughing

still excited and happy

Max
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tmaes
KT-Fellow


Joined: 16 Jan 2008
Posts: 27

PostPosted: Wed Jan 30, 2008 5:07 pm    Post subject: Reply with quote

yes, greetings!
I'm going to test it hard....

--
tmaes
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noro
KT-Explorer


Joined: 12 May 2007
Posts: 249

PostPosted: Wed Jan 30, 2008 5:08 pm    Post subject: Reply with quote

New look gr8 renderer! Thanx again GUYS!!!!!
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Herodes
KT-Senior


Joined: 02 Mar 2006
Posts: 79
Location: Rethymno, Crete, (Hellas)

PostPosted: Wed Jan 30, 2008 5:08 pm    Post subject: Reply with quote

Nice to see it progressing and you mastering the art of being a developer Gianni. As you figure out I am using Kerkythea and I am still watching the forum silently,... but for this release I had to speak up and say WELL DONE and congratulate you personally but also the rest of the team for the new release
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PabloE



Joined: 30 Jan 2008
Posts: 2

PostPosted: Wed Jan 30, 2008 5:51 pm    Post subject: Reply with quote

Great work - thanks for doing a mac version too!!
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Exsecratus
KT-Warrior


Joined: 02 Sep 2005
Posts: 157
Location: Brasil

PostPosted: Wed Jan 30, 2008 6:20 pm    Post subject: Reply with quote

nice, many new stuffz
i'll test it out later
o/
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gat



Joined: 14 Jan 2008
Posts: 11

PostPosted: Wed Jan 30, 2008 6:47 pm    Post subject: Reply with quote

awesome work guys am really happy about this!!!
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CruZ
KT-Fellow


Joined: 12 Jan 2007
Posts: 39

PostPosted: Wed Jan 30, 2008 8:23 pm    Post subject: Reply with quote

Doing my first few tests on it. Smile
I thought someone said trees were added? Anyways I'm having issues with this set up for the materials. You put a lot of work in that I can see that, just need to figure out how to set the stuff that normally was so easy lol. Should figure it out.

Anyways great job on releasing this product!
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giannis
Site Admin


Joined: 04 Jul 2005
Posts: 4595
Location: Athens, Greece

PostPosted: Wed Jan 30, 2008 8:45 pm    Post subject: Reply with quote

Trees, plugins, libaries etc. will be announced in the site and added in the next days.
Two very substancial tutorials by Frederik & Patrick are coming out as well (for the overall usage and material editor correspondingly).
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Frederik
KT-Team
KT-Team


Joined: 02 Jun 2006
Posts: 3600
Location: Denmark

PostPosted: Wed Jan 30, 2008 8:49 pm    Post subject: Reply with quote

CruZ wrote:
I thought someone said trees were added?

They're not available yet, but will be one of the following days and it's 3D models you copy into your Model folder... Wink

We've been allowed to make KT model libraries of the Xfrog Public Plants and likewise the Xfrog Sweet Birch will be available... These will be free of charge, all with compliments from Xfrog... Wink

In addition to the Xfrog models, Frolfer12 have made some various grass model libraries, which also will be available for download, and likewise we have some other 3D plants, flowers and scrub that will be available free of charge... Very Happy

After import of a model, you can easily insert a tree, scrub, grass or another model from the KT libraries by using the Insert > Models menu in KT...
And with the instancing brush the user can populate as many copies of these in the scene and then hit the render button... Very Happy

Please also see this thread... Wink

CruZ wrote:
Anyways I'm having issues with this set up for the materials. You put a lot of work in that I can see that, just need to figure out how to set the stuff that normally was so easy lol. Should figure it out.

I know exactly what you mean, but trust me... After a couple of days, you don't want to use the old material editor anymore... Very Happy Wink

Cheers
Kim Frederik
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Fletch
KT-Team
KT-Team


Joined: 27 Oct 2006
Posts: 6784
Location: Milwaukee, WI USA

PostPosted: Wed Jan 30, 2008 9:01 pm    Post subject: Reply with quote

re: trees, etc.

yes, soon there will be the add-on packages... sorry we did not do well with the 'synchronization' of the release of models, new procedurals, new material editor tut., getting started tut. etc... (this is an all-volunteer team, folks!)

consider this more like... drawn out anticipation Wink

_________________
Have You Tried Twilight Render Plugin for Kerkythea INSIDE SketchUp yet?!

| KT FAQ | Kerkythea 2008 tutorials Master Listing | KT Materials, Globals, and Models Links Master Listing |
| Getting Started with KT2008 Beginners Guide | Getting Started Video Tutorial + Instancing Brush |
| KT Wiki Tutorials Page | Step-By-Step Practice with Files! |

~ A Small Gallery ~
Twilight Render, Kerkythea, SketchUp, Revit/MAX/MentalRay, Corei7 (8core), Latitude D620(2core)
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CruZ
KT-Fellow


Joined: 12 Jan 2007
Posts: 39

PostPosted: Wed Jan 30, 2008 9:10 pm    Post subject: Reply with quote

I think I speak for all we are fully aware of you guys' efford! We really appreciat it.

Thanks guys.
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ysvry



Joined: 16 Feb 2007
Posts: 14

PostPosted: Wed Jan 30, 2008 10:10 pm    Post subject: Reply with quote

thx for the new version, the new 3d brush fuctionality looks prommising can it do vue like stuff?
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Pinko
KT-Warrior


Joined: 18 Dec 2006
Posts: 130
Location: Italy

PostPosted: Wed Jan 30, 2008 11:04 pm    Post subject: Reply with quote

Tnx Giannis tnx to all team... nice work!!!
Luca. Wink

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