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giannis Site Admin

Joined: 04 Jul 2005 Posts: 4595 Location: Athens, Greece
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Posted: Wed Jan 30, 2008 2:46 pm Post subject: Kerkythea 2008 Echo Release (v2.0.0/v2.0.5) |
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Kerkythea 2008 Echo Edition has now been released!
It has been a long year of waiting and we are sure that it really worthed it.
Kerkythea 2008 Echo is a full staging application for rendering your models. And now it's available for all major platforms Windows, Linux, and MacOSX!
Introducing the Kerkythea Instancing Brush (Earning KT2008 the name "Echo")
It features instancing by loading the "Brush" with any model or group of models and painting (scattering) instances of that onto any model "canvas" object you choose. Or, you can choose auto-population of the canvas determined by grid, or driven by image mask!
Now featuring MLT(BPT) Metropolis Light Transport on top of Bidirectional Path Tracing to handle the most demanding indirect lighting scenes.
Robust and completely re-vamped material editor featuring nk/ior measured data support, synthesis layer, procedural ramps, improved materials and the new plugin SDK for user developed customized objects.
Also featuring:
-15-25% general render speed increase (more for MLT render mode)
-Multithreading support for all render methods
-Network rendering to unlimited machines/threads/cross-platform (requires manual connection)
-Instancing and grouping of Lights or Models
-Sky Portals, Supersampling
-Physical Camera definition enhancements
-Parallel View Rendering for plans/elevations, etc.
-IES Light implementation
-Specular, Light, Diffuse, and Diffuse Texture passes
-Improved depth map rendering
-alpha channel auto-recognition for .png and .tif files
-More widgets (Drop and align commands, manual sun positioning)
-and much more
Kerkythea now supports a zipped xml version (kzx extension) for saving files, which, combined with instancing, can result in file sizes 5% to 10% the size of previous versions' saved .xml scenes.
The new cross-platform plugin SDK implementation allows users to write their own plugins including new procedural textures, materials and lights.
You will find the brand new version in our repository for all platforms:
http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=select&id=2
Don't forget to check our repository for new tutorials related to Echo release (tutorials will be added within the next days):
http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=select&id=6
We would like to thank all the members of the forum and even more the RC testers who gave us the oportunity to improve consistently the application. We will continue like this based on your ideas for improvements and necessary feedback for fine tuning.
Best regards.
Last edited by giannis on Sat Oct 18, 2008 6:12 pm; edited 1 time in total |
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Max KT-Warrior

Joined: 04 May 2007 Posts: 134 Location: London, Milan, Sicily
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Posted: Wed Jan 30, 2008 5:03 pm Post subject: |
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Giannis, all our good 'vibes' to you and the team!
even if KT was crap (!) it was worth it just for the day's waiting!
still excited and happy
Max |
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tmaes KT-Fellow
Joined: 16 Jan 2008 Posts: 27
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Posted: Wed Jan 30, 2008 5:07 pm Post subject: |
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yes, greetings!
I'm going to test it hard....
--
tmaes |
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noro KT-Explorer
Joined: 12 May 2007 Posts: 249
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Posted: Wed Jan 30, 2008 5:08 pm Post subject: |
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| New look gr8 renderer! Thanx again GUYS!!!!! |
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Herodes KT-Senior

Joined: 02 Mar 2006 Posts: 79 Location: Rethymno, Crete, (Hellas)
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Posted: Wed Jan 30, 2008 5:08 pm Post subject: |
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| Nice to see it progressing and you mastering the art of being a developer Gianni. As you figure out I am using Kerkythea and I am still watching the forum silently,... but for this release I had to speak up and say WELL DONE and congratulate you personally but also the rest of the team for the new release |
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PabloE
Joined: 30 Jan 2008 Posts: 2
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Posted: Wed Jan 30, 2008 5:51 pm Post subject: |
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| Great work - thanks for doing a mac version too!! |
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Exsecratus KT-Warrior
Joined: 02 Sep 2005 Posts: 157 Location: Brasil
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Posted: Wed Jan 30, 2008 6:20 pm Post subject: |
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nice, many new stuffz
i'll test it out later
o/ |
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gat
Joined: 14 Jan 2008 Posts: 11
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Posted: Wed Jan 30, 2008 6:47 pm Post subject: |
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| awesome work guys am really happy about this!!! |
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CruZ KT-Fellow
Joined: 12 Jan 2007 Posts: 39
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Posted: Wed Jan 30, 2008 8:23 pm Post subject: |
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Doing my first few tests on it.
I thought someone said trees were added? Anyways I'm having issues with this set up for the materials. You put a lot of work in that I can see that, just need to figure out how to set the stuff that normally was so easy lol. Should figure it out.
Anyways great job on releasing this product! |
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giannis Site Admin

Joined: 04 Jul 2005 Posts: 4595 Location: Athens, Greece
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Posted: Wed Jan 30, 2008 8:45 pm Post subject: |
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Trees, plugins, libaries etc. will be announced in the site and added in the next days.
Two very substancial tutorials by Frederik & Patrick are coming out as well (for the overall usage and material editor correspondingly). |
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Frederik KT-Team


Joined: 02 Jun 2006 Posts: 3600 Location: Denmark
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Posted: Wed Jan 30, 2008 8:49 pm Post subject: |
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| CruZ wrote: | | I thought someone said trees were added? |
They're not available yet, but will be one of the following days and it's 3D models you copy into your Model folder...
We've been allowed to make KT model libraries of the Xfrog Public Plants and likewise the Xfrog Sweet Birch will be available... These will be free of charge, all with compliments from Xfrog...
In addition to the Xfrog models, Frolfer12 have made some various grass model libraries, which also will be available for download, and likewise we have some other 3D plants, flowers and scrub that will be available free of charge...
After import of a model, you can easily insert a tree, scrub, grass or another model from the KT libraries by using the Insert > Models menu in KT...
And with the instancing brush the user can populate as many copies of these in the scene and then hit the render button...
Please also see this thread...
| CruZ wrote: | | Anyways I'm having issues with this set up for the materials. You put a lot of work in that I can see that, just need to figure out how to set the stuff that normally was so easy lol. Should figure it out. |
I know exactly what you mean, but trust me... After a couple of days, you don't want to use the old material editor anymore...
Cheers
Kim Frederik |
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Fletch KT-Team


Joined: 27 Oct 2006 Posts: 6784 Location: Milwaukee, WI USA
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Posted: Wed Jan 30, 2008 9:01 pm Post subject: |
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re: trees, etc.
yes, soon there will be the add-on packages... sorry we did not do well with the 'synchronization' of the release of models, new procedurals, new material editor tut., getting started tut. etc... (this is an all-volunteer team, folks!)
consider this more like... drawn out anticipation  _________________ Have You Tried Twilight Render Plugin for Kerkythea INSIDE SketchUp yet?!
| KT FAQ | Kerkythea 2008 tutorials Master Listing | KT Materials, Globals, and Models Links Master Listing |
| Getting Started with KT2008 Beginners Guide | Getting Started Video Tutorial + Instancing Brush |
| KT Wiki Tutorials Page | Step-By-Step Practice with Files! |
~ A Small Gallery ~
Twilight Render, Kerkythea, SketchUp, Revit/MAX/MentalRay, Corei7 (8core), Latitude D620(2core) |
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CruZ KT-Fellow
Joined: 12 Jan 2007 Posts: 39
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Posted: Wed Jan 30, 2008 9:10 pm Post subject: |
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I think I speak for all we are fully aware of you guys' efford! We really appreciat it.
Thanks guys. |
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ysvry
Joined: 16 Feb 2007 Posts: 14
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Posted: Wed Jan 30, 2008 10:10 pm Post subject: |
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| thx for the new version, the new 3d brush fuctionality looks prommising can it do vue like stuff? |
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Pinko KT-Warrior

Joined: 18 Dec 2006 Posts: 130 Location: Italy
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Posted: Wed Jan 30, 2008 11:04 pm Post subject: |
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Tnx Giannis tnx to all team... nice work!!!
Luca.  _________________
MY WORKS: http://pinko3d.myblog.it/ |
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