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SU2KT 3.1 beta -25.05.2008 Update
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Gistman
KT-Explorer


Joined: 21 Feb 2006
Posts: 238
Location: Fayetteville AR and Chicago IL

PostPosted: Fri Jun 06, 2008 8:07 pm    Post subject: Reply with quote

First of I want to say THANK YOU ToMasz- SU2KT is one of if not the best SU plug in out there.

I did a test with the older version of su2kt.rb and with the latest 3.05 version- trying to load a HUGE model. The older version wouldn't even load it, there were not errors or anything, it would just stop exporting and only create a partial .xml file with no materials folder. 3.05 exported the entire model in less than two minutes. Shocked

I have have run into the same issues already covered in other post in this thread... But I have noticed something that hasn't been mentioned. I found out in an unfortunate way. SU2KT 3.05 causes (or opens) SU to run in the background? After I exported my model, I closed SU and started rendering, after a while I looked at the task manager and decided to close some of the programs running in the background (like yahoo messenger tray etc etc) Well I saw SU was running as well and closed it as well and to my surprise KT shutdown as well. (my rendering had been going for 8 hours already, and I lost it Crying or Very sad

I guess this is just more of an observation/warning to SU2KT 3.05 users - Don't shut SU down when it's running in the background...

(EDIT: The latest version is 3.1? Not 3.05... My mistake...)

Thank you again ToMasz- we all owe you a beer...

Aaron


Last edited by Gistman on Sat Jun 07, 2008 9:28 pm; edited 2 times in total
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ToMasz
KT-Team
KT-Team


Joined: 22 Jul 2005
Posts: 1879
Location: Poland

PostPosted: Sat Jun 07, 2008 3:48 pm    Post subject: Reply with quote

ilay7k wrote:
ToMasz i got message from friend, that "kt-path wrong" repeat with latest fix SU2KT(he has it)...

Could you both check if the path in kt_path.txt is correct?

Gistman wrote:
my rendering had been going for 8 hours already, and I lost it Crying or Very sad

Aaron, sorry to hear it. At least you are a brave man Smile as a beta tester.
I will have certainly a look at it. I thought it was already working fine with 3.05. Will come back ASAP with a fix.

Tomasz
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REGIS
KT-Fellow


Joined: 07 Feb 2008
Posts: 42
Location: Toulouse, France

PostPosted: Sun Jun 15, 2008 8:58 pm    Post subject: Reply with quote

Hi ToMasz

Thanks for your plugin SU2KT 3.0, it works fine on my mac with sketchup, I haven't problem with.
This week end, I tried SU2KT 3.1 and and when my model is exported and open in KT, some textures are missing, essentially textures made by jpeg used as material in skethup but not all textures used as material. Question

I think SU2KT 3.1 is faster than 3.0

If you've got an idea for this problem Question

Thanks again for your hard work and thanks for KT team too for this excellent render.

@+
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rcossoli
KT-Warrior


Joined: 22 Jan 2008
Posts: 132

PostPosted: Thu Jun 19, 2008 8:56 pm    Post subject: Reply with quote

tanks!!!!a lot
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Gistman
KT-Explorer


Joined: 21 Feb 2006
Posts: 238
Location: Fayetteville AR and Chicago IL

PostPosted: Thu Jun 19, 2008 10:47 pm    Post subject: Reply with quote

Ok- I read through the previous post and couldn't seem to find an explanation.... When SU2k exports groups and converts them to instances, is there a way to explode/un-instance them? Why can't you see the instance?- other than the bounding box that is... I have found if difficult to change the materials just by the material names... ADHD here, and I do most of my material editing based on what I can see based on that specific view.

I was also thinking (uh oh danger) and not knowing anything about writing ruby- Would it be possible to have diffused material you could use in SketchUp (so it looks good in SU) but it would have assign links to other maps; bump, normal, spec etc? I guess the idea would be to have a material folder with all of the different materials and their matching maps so when exported KT would know where they are and load them automatically. I guess it would be the opposite of importing KT materials into SU? I also imagine SU would need to read some sort of encapsulated scripting image file?

Thanks for all of your hard work... SU2K really has got to be the best thing since, well, SketchUp... Very Happy
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rcossoli
KT-Warrior


Joined: 22 Jan 2008
Posts: 132

PostPosted: Fri Jun 20, 2008 1:00 am    Post subject: Reply with quote

hello, and probe the new version of exported, the first problem you encounter is that makes it very difficult issue of the material found in a block of SketchUp, is not like the previous one exporter looked across the geometry of the subject has been a component or not, that is something that must be solved because it makes the difficult issue of materials, thanks
The real problem I have is that when you export a block such a shelf with shelves only exporting a rectangular prism where you can not see any detail, the only way to exploit it exportalo I found it very uncomfortable to work in SketchUp, you know or other solution to this problem is not solved even in the beta?
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ToMasz
KT-Team
KT-Team


Joined: 22 Jul 2005
Posts: 1879
Location: Poland

PostPosted: Fri Jun 20, 2008 12:45 pm    Post subject: Reply with quote

Quote:
when you export a block such a shelf with shelves only exporting a rectangular prism

It is a strange behavior of SU Ruby. The groups in ruby are sometimes being recognized as components.. There is a bug in SU which has already been reported, but no-one knows when and if it will be fixed. I probably have a workaround for it but it is not ideal.

Could you post here a small SKP with a few shelves (groups) being exported as instances?

Thanks
Tomasz
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rcossoli
KT-Warrior


Joined: 22 Jan 2008
Posts: 132

PostPosted: Fri Jun 20, 2008 1:12 pm    Post subject: Reply with quote

hello, Tomaz you leave here an example of a block in SKP and as exports to the beta version Kerkythea


Dibujo.jpg
 Description:
kerky export
 Filesize:  108.28 KB
 Viewed:  76 Time(s)

Dibujo.jpg



Sin título.jpg
 Description:
skp model
 Filesize:  60.67 KB
 Viewed:  74 Time(s)

Sin título.jpg


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Frederik
KT-Team
KT-Team


Joined: 02 Jun 2006
Posts: 3609
Location: Denmark

PostPosted: Fri Jun 20, 2008 3:46 pm    Post subject: Reply with quote

It's because it has been exported as an instanced object... Wink
You can try to do a quick render and you'll discover that it will still be the model you exported...

You should try exporting and set the "Instanced" to No... Wink

Hope this can help you further...!?

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Kim Frederik

“…When a decision is made it’s important that you implement it quickly.”
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rcossoli
KT-Warrior


Joined: 22 Jan 2008
Posts: 132

PostPosted: Fri Jun 20, 2008 3:57 pm    Post subject: Reply with quote

I understand what diseases, the problem is when one tries to edit the material, it's hard not to see the geometry of the block and having to be guided solely with the names
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Frederik
KT-Team
KT-Team


Joined: 02 Jun 2006
Posts: 3609
Location: Denmark

PostPosted: Fri Jun 20, 2008 6:28 pm    Post subject: Reply with quote

I fully understand, but like I said, you can export and set the "Instanced" to No... Wink
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Kim Frederik

“…When a decision is made it’s important that you implement it quickly.”
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ToMasz
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Joined: 22 Jul 2005
Posts: 1879
Location: Poland

PostPosted: Fri Jun 20, 2008 6:32 pm    Post subject: Reply with quote

rcossoli wrote:
I understand what diseases, the problem is when one tries to edit the material, it's hard not to see the geometry of the block and having to be guided solely with the names

You can still keep ALT pressed when selecting an instance and you will see the mesh Smile
Can you give me a link to the modelof the sink?
Tomasz
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rcossoli
KT-Warrior


Joined: 22 Jan 2008
Posts: 132

PostPosted: Fri Jun 20, 2008 7:03 pm    Post subject: Reply with quote

thanks and fix problems with the export instance, anyway I would like propbar the full version of this beta, thanks
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Lacyt
KT-Senior


Joined: 06 Apr 2008
Posts: 66

PostPosted: Tue Jul 01, 2008 2:13 am    Post subject: BSU2KT Beta Materials Issue Reply with quote

Am having the same issues as some others re: materials. It won't export all of them. When I open the .xml exported file in KT, I get a list of bumps that are missing. When I look in the corresponding exported materials folder, they're not missing. Have tried exporting both with and without instances with the same results.

Also, I don't find that it exports my 42mb Sketchup file all that much faster on either my AMD64 or my P4 machines than the previous version did. The P4 exports in 11 minutes, the AMD64 in 13 minutes, which is maybe 1 minute faster on each than the previous SU2KT version.

So I'm reverting to the previous version for now.

Keep up the good work!

p.s. I take it back. Some of the bumps are actually missing; not all of them. Most of them are all jpg photos. I did tell it to export photomatched.
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Fletch
KT-Team
KT-Team


Joined: 27 Oct 2006
Posts: 6879
Location: Milwaukee, WI USA

PostPosted: Tue Jul 01, 2008 3:40 am    Post subject: Reply with quote

exporting photomatched is very slow Exclamation It should not surprise you that it's about the same speed as before! It has to parse thru every face and figure out whether or not there's a photomatched image projected onto it.

best way to export photomatched (as I explain in the SU tutorials in the Wiki)

1 - isolate any object with a projected image together with all other photomatched faces into a single unique group.
2 - export the rest of the model NOT photomatched, and open that into KT as normal.
3 - then export selection only and select the photomatched group only... export it of course WITH photomatched.
4 - then say NO when SU2KT asks if you want to open that into KT...
5 - then use KT>File>merge>add new to current>photomatched.xml or whatever you called it.
6 - use "V" key to switch to solid view of your model.... should all be there.

BUG REPORTS
If you can create a small test scene that actually shows the bug behavior we may be able to help find and fix it. Just stating that it's not working so you quit... doesn't speed improvements and developments along very quickly.

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