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On screen positioning of HDR backgrounds.

 
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kwistenbiebel
KT-Explorer


Joined: 22 Jan 2007
Posts: 403
Location: Belgium

PostPosted: Wed May 02, 2007 12:47 pm    Post subject: On screen positioning of HDR backgrounds. Reply with quote

Hi KT'ers,

With Frederick backing me up on this one, a tool to better position a HDR background to match with a scene would be great.

This would make it possible e.g to match the models ground plane to the HDR background groundplane etc...
Also it can be useful for lowering the horizon of a background in cases that the models groundplane isn't infinite (an infinite groundplane in KT should be on the wishlist as well?)

Maybe it is not so easy to implement because HDR files often are very big files (over 50 Mb in some cases).
So maybe the mapping needs to be done with a smaller dummy image (.jpg)in Kt as a reference to the real HDR file?

I imagine the mapping of the background could work similar as the 'coordinate bitmap' window?

cheers and thanks,
Kwistenbiebel
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jendrzych
KT-Warrior


Joined: 01 Mar 2006
Posts: 170
Location: Poland

PostPosted: Wed May 02, 2007 1:07 pm    Post subject: Reply with quote

I sign here with both of my hands, legs and whatever...

Such feature would be really useful.
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giannis
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Joined: 04 Jul 2005
Posts: 4595
Location: Athens, Greece

PostPosted: Wed May 02, 2007 1:29 pm    Post subject: Reply with quote

eh? but this is done automatically now, right?
i mean, centering of the image or wrapping it to a (hemi)sphere.

where is the (currently) manual effort?
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jendrzych
KT-Warrior


Joined: 01 Mar 2006
Posts: 170
Location: Poland

PostPosted: Wed May 02, 2007 1:45 pm    Post subject: Reply with quote

I dream about possibility of rotating HDRI manually on the screen just to match position of the sun at the HDRI/LDRI picture with position of KT's sun. Sometimes it could be useful to rotate spherical/hemispherical sky map just to find most appropriate shot frame without moving KT's sun...
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Frederik
KT-Team
KT-Team


Joined: 02 Jun 2006
Posts: 3609
Location: Denmark

PostPosted: Wed May 02, 2007 2:07 pm    Post subject: Re: On screen positioning of HDR backgrounds. Reply with quote

Yes - I fully support kwistenbiebel and jendrzych!
Fletch has also mentioned this some time ago. Wink

kwistenbiebel wrote:
an infinite groundplane in KT should be on the wishlist as well?

But this is already possible... Very Happy
Click Insert > Models > Infinite plane (last one...)

It would be nice if models could cast shadow on the buttom part of a spherical HDRI. Today this isn't possible

Cheers
Kim Frederik
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alex
KT-Team
KT-Team


Joined: 26 Nov 2006
Posts: 2749
Location: Clermont-Ferrand, France

PostPosted: Thu Jun 21, 2007 10:36 am    Post subject: Re: On screen positioning of HDR backgrounds. Reply with quote

Frederik wrote:
It would be nice if models could cast shadow on the buttom part of a spherical HDRI. Today this isn't possible


once again I ask....please Giannis... Confused

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Alexandre Bagros-Murat

Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
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dsarchs
KT-Explorer


Joined: 09 Mar 2006
Posts: 275
Location: Seattle, WA

PostPosted: Fri Aug 14, 2009 5:17 pm    Post subject: Reply with quote

I know this is a (very) old thread, but it's the closest to dealing with the question I had.

Is there a way to create a material that would be invisible but would catch shadows? That way you could place a ground plane below an object in an HDR render and the object could still cast a realistic shadow.

If it's NOT possible I would request it be added to any future updates (although I'm not sure how quickly those will be coming with THEA coming out).

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