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Kerkythea Rendering System • View topic - video tutorial for the new Material Editor GUI
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video tutorial for the new Material Editor GUI

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<<

Fletch

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Posts: 8564

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Location: Milwaukee, WI USA

Post Mon Nov 05, 2007 3:06 am

ok,
So I used the new mask feature with the checkerboard procedural.

I masked 2 materials... a thin glass and a decorative glass with bump.

I wanted the glass to be bumpy on the squares with the bumpy decorative glass, and smooth with the thin glass squares... but this is not possible.

When will KT allow us to keep bumps specific to the material in a particular weight instead of effecting the entire surface?!

I also, for example, wanted to use that feature to make one bump for the brick, one for the grout in a brick surface... can't mask the 2 diff. bumps.


ps- bump maps are conspicuously missing from your Material Manual, Patrick... any thoughts on adding that chapter?


<<

patricks

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Post Mon Nov 05, 2007 10:25 am

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notareal

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Location: Finland

Post Mon Nov 05, 2007 10:40 am

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Fletch

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Post Mon Nov 05, 2007 2:52 pm

Last edited by Fletch on Mon Nov 05, 2007 6:27 pm, edited 2 times in total.


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notareal

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Post Mon Nov 05, 2007 2:58 pm

<<

Extremefatalist

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Posts: 1162

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Location: Athens, Greece

Post Wed Nov 07, 2007 9:30 am

Bumps...

I did not notice this discussion here about bumps so I mentioned the same, somehow, things in other topic threads. So let say it here too: the masking of bumps too in the 'weights' is of central importance. Being able to have objects with different bump kinds on different areas of their surface is very important. Especially if the masking could work with fading bmps. Something alrady possible with other attributes.

Patrick maybe you forgat it but I asked about the render times of the 'flake' materials. I am very curious to know if it is possible to produce them in large resolutions in some acceptable times :wink:
<<

patricks

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Post Fri Jun 27, 2008 8:36 am

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Frederik

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Post Fri Jun 27, 2008 8:44 am

Cheers
Kim Frederik

“…When a decision is made it’s important that you implement it quickly.”
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