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Kerkythea Rendering System • View topic - Weathered metals
Page 1 of 4

Weathered metals

PostPosted: Thu Apr 26, 2007 11:58 pm
by dsarchs
I was working a couple of dirty, weather-beaten metal textures and decided to post them in case any one else was interested. Obviously these could [and should] be improved, but this is where they're at so far.

They'll have to be re-sized and mapped [cubic/sphere/etc] but that's standard fair.

download/file.php?id=17198 <-download here

PostPosted: Thu Apr 26, 2007 11:59 pm
by dsarchs
next...

PostPosted: Thu Apr 26, 2007 11:59 pm
by dsarchs
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PostPosted: Fri Apr 27, 2007 12:00 am
by dsarchs
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PostPosted: Fri Apr 27, 2007 12:00 am
by dsarchs
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PostPosted: Fri Apr 27, 2007 12:01 am
by dsarchs
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PostPosted: Fri Apr 27, 2007 12:02 am
by dsarchs
...

PostPosted: Fri Apr 27, 2007 12:04 am
by dsarchs
...and the last one along with the zip.

Enjoy, and please comment. I'd love to hear what's wrong with them so I can improve at creating textures.

PostPosted: Fri Apr 27, 2007 12:14 am
by Jon
Thank you SO much! :D I've been looking around for some good high quality worn metal textures like these. You're very generous, thanks again! :D :D

PostPosted: Fri Apr 27, 2007 12:15 am
by J_arch.
:shock: :shock: :shock:
:shock: :shock: :shock:

Thank you very much for sharing such a beautiful (DIRTY :lol: ) materials.
All of them are perfect for me.
Thanks again. :D


PostPosted: Fri Apr 27, 2007 2:21 am
by patricks
Hi dsarchs

very nice Metals you have created .... 8) are the maps also your creation ?
i had a look at your settings and right now i suggest to sett the specular attenuation to "non" or to "Fresnel" and if you use Fresnel , then you have to set an IOR between 10.00 and 20.00 . I personally never use the cosine attenuation ( at the moment i did not find any material i could use it for ) because normally Fresnel is the correct attenuation for most Materials and in the case of Metals when using a Bitmap, you can use "non" for attenuation .
This would be a basic "correction" but there are more things you can do if you are looking for a bit more accurate Material setup ....... but for this you will need to read the Material Editor Guide ( i received the spelling correction for the Material Editor Guide from Fletch .... so it will not take too long to be released :wink: )

keep up the good work 8)

Greetings Patrick

PostPosted: Fri Apr 27, 2007 4:39 am
by Fletch

PostPosted: Fri Apr 27, 2007 5:18 am
by Frederik
Hi dsarchs,

Thanks you so much for sharing these... They look FANTASTIC!! :D

Cheers
Kim Frederik

PostPosted: Fri Apr 27, 2007 7:27 am
by Pinko

PostPosted: Fri Apr 27, 2007 7:49 am
by Dan