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Kerkythea Rendering System • View topic - Xfrog tree model to test instancing...
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Xfrog tree model to test instancing...

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giannis

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Post Wed Dec 05, 2007 1:07 pm

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Frederik

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Post Sat Dec 22, 2007 8:51 pm

Attachments
EU-Chestnut.jpg
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notareal

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Post Wed Dec 26, 2007 8:28 pm

Looks good. Deep exp seems to solve the conversion problem - but honestly I would not consider to purchase it just for this - it far too expensive.
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Frederik

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Post Wed Dec 26, 2007 10:28 pm

I fully agree with you... It's far too expensive, but the 30 day free trial will enable you to convert the models... ;)

Cheers
Kim Frederik
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Frederik

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Post Fri Feb 08, 2008 9:40 am

Cheers
Kim Frederik

“…When a decision is made it’s important that you implement it quickly.”
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ozylot

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Post Fri Feb 08, 2008 2:00 pm

- Ozy -
Windows XP Home, Intel P4 1.72Ghz, 1.5Gb Ram.
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Dan

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Post Fri Feb 08, 2008 3:51 pm

Regards!
Dan
....................................................................
ArchiCAD // SketchUp // Kerkythea
Intel Core 2 Duo E 6400 @ 2,13 Ghz // NVIDIA GeForce 7950 GT // 4 Gb RAM // Win XP SP2
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Frederik

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Post Fri Feb 08, 2008 5:16 pm

Cheers
Kim Frederik

“…When a decision is made it’s important that you implement it quickly.”
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Frolfer12

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Post Fri Feb 08, 2008 6:36 pm

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Frederik

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Post Sun Feb 10, 2008 9:16 pm

Thanks, Dan and Greg! :D

Both the flower library and the grass libraries are now available from the and I've also "spread the news" in the section of the forum... ;)
Cheers
Kim Frederik

“…When a decision is made it’s important that you implement it quickly.”
<<

Dan

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Post Mon Feb 11, 2008 6:31 am

Regards!
Dan
....................................................................
ArchiCAD // SketchUp // Kerkythea
Intel Core 2 Duo E 6400 @ 2,13 Ghz // NVIDIA GeForce 7950 GT // 4 Gb RAM // Win XP SP2
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Frederik

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Post Tue Feb 12, 2008 11:15 am

Cheers
Kim Frederik

“…When a decision is made it’s important that you implement it quickly.”
<<

ozylot

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Post Tue Feb 12, 2008 1:26 pm

- Ozy -
Windows XP Home, Intel P4 1.72Ghz, 1.5Gb Ram.
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Fletch

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Post Tue Feb 12, 2008 2:10 pm

when you say you can't get the .png to work, do you mean you can't get KT to read it's alpha channel, or that the whole texture will not be read?

if it will not be read at all, save as .tif, then re-save it and overwrite the .png.
if it will not work that way, right-click the layer name in pshop, duplicate layer, choose 'new' in the pulldown.
then open the channels tab, duplicate the alpha masks to the new image you just created using the method above... hopefully it will now have the alpha channels in it.

or faster, and better... EMAIL IT TO ME, BRO! Forget I'm here!?! :lol:

Also,
GREAT WORK ON THE LIBRARY (will d/l it soon, but great previews, etc.)

Also,
there's another free converter out there... we used if for the xfrog plants... can't recall what it is right now... but we posted a link to it somewhere...


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Frederik

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Post Tue Feb 12, 2008 5:13 pm

Thanks, Guys..!! :D

You were right, Fletch... The png didn't read correct in KT... PS CS3 showed things right, but KT only showed a light-green color... :?
Any way... Notareal fixed it and now it works... :D

I will work on it later and post it in a couple of days... ;)
Cheers
Kim Frederik

“…When a decision is made it’s important that you implement it quickly.”
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