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Volumetric scattering for unbiased methods

Advances in the render engine.

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giannis
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Volumetric scattering for unbiased methods

Post by giannis »

Finally, after some bug fixes, additions, and extension to bidirectional mode, volumetric scattering is now available in unbiased modes (MLT/BiPT).

For the moment only homogeneous scattering is supported (since an inhomogeneous would require some different description based perhaps on particles).

Besides isotropic scattering, the following phase functions have been implemented: Rayleigh, Mie (for small dielectric particles) and Henyey-Greenstein.

greetings
giannis
Attachments
Rays coming from distant sun into an isotropic "dungeon" (MLT-PT render - scene by notareal)
Rays coming from distant sun into an isotropic "dungeon" (MLT-PT render - scene by notareal)
Volumetric caustics produced by an area light and 3 dielectric spheres (BiPT renders).<br />The Henyey-Greenstein scene has been rendered with extreme asymmetry 0.95
Volumetric caustics produced by an area light and 3 dielectric spheres (BiPT renders).
The Henyey-Greenstein scene has been rendered with extreme asymmetry 0.95
Jon
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Post by Jon »

=D> \:D/ :D :D :D
Jon
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ToMasz
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Post by ToMasz »

The asymmetry of the Henyey-Greenstein gives an excellent opportunity for some artistic renders. =D> \:D/
Thanks
Tomasz
giannis
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Post by giannis »

ToMasz wrote:The asymmetry of the Henyey-Greenstein gives an excellent opportunity for some artistic renders.
:lol:

I wouldn't put it that way since volume scattering makes unbiased renders even slower!
notareal
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Post by notareal »

:hat: Beautiful, no matter the cost... well, almost.
patricks
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Post by patricks »

Great work Giannis :!:
:D =D> =D> =D>

Greetings Patrick
Fletch
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Post by Fletch »

Ioannis wrote:MLT-PT render
you made a special new preset?! 8) what advantage over MLT/Bipt?
giannis
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Post by giannis »

Fletch wrote:
Ioannis wrote:MLT-PT render
you made a special new preset?! 8) what advantage over MLT/Bipt?
No... that was just MLT (without the BiPT)! 8)
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Trick?...

Post by Extremefatalist »

Ghianni is there not a way of producing such effects in a fast way in simple raytracing too, even if they would be not so accurate? In C4D there are some such things that render almost in no time. I suspect doing such things will make the already too slow unbiased methods even slower. They are very nice, no doubt, but they are so unpractical :(
giannis
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Post by giannis »

Dimitri,

the best alternative for volumetric caustics, is volumetric photon maps. Which actually can be quite accurate - at least for the homogeneous/isotropic cases.

For volumetric fog, we' ll enhance the current fog mechanism.
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