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More procedural textures by Chris Hegarty

Plugin textures, materials and lights for enhancing the application!

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notareal
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Post by notareal »

Seems so.
Avariant
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Post by Avariant »

Huh, sorry about that. I'll try to get that updated when I can. Can't say when though...
cakweh
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Post by cakweh »

thanks chris.. good job,, i'll try it ;)
also thanks to giannis for share it in this forum
Lets make this world a better place to life
H5360
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Post by mcginnly2 »

Wow - these are fantastic procedurals!
I don't suppose there's anyone out there who knows how to port them to linux as well? My home 'render farm' consists of 1 clapped out laptop running XP and two even more clapped out towers running debian linux. I can get some tolerable render times though with them all networks - sadly though this limits me to only using standard procedurals. It would be really great to have them all singing from the same procedural hymn sheet.
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Post by Fletch »

niks, are you on Vista 64bit?
Are you able to use these procedurals with Vista?
I appreciate you trying to help, but your instructions above are confusing to me. Please try again. A picture can speak 1000 words.
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Post by Fletch »

:grin: Thank you.
This is basically the same as written above, but hopefully it will help someone who may be confused.

I'm sorry you are on dial up internet - I feel your pain.
gavinw
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Textures

Post by gavinw »

Regarding the Textures I've been converting all the Materials i use into Black/white. and copy them in to my sketch up model,

Would like to save them as textures so i dont have to keep loading them into each sketch-up please advise how i build the texture and materials database in Kerkthea

Many thanks

Gavin
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Post by gavinw »

Thank you,

so many topics to read here easy to get lost,

regards
Gavin
franontheedge
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Re: More procedural textures by Chris Hegarty

Post by franontheedge »

Um... I'm not a code sort of person.
I have Win7, and followed the instructions about the ini changing thing and I wanted to ask...
I copied the list from the pdf and pasted that into the ini - is this okay?
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Re: More procedural textures by Chris Hegarty

Post by voxdei_999 »

is there a posibility to see this procedurals in the x64 version of echo boost?, I only can see them in the x32 version.
manwe
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Re: More procedural textures by Chris Hegarty

Post by manwe »

Can anyone upload it here. This procedurals arent no more in downloads
notareal
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Re: More procedural textures by Chris Hegarty

Post by notareal »

manwe wrote:Can anyone upload it here. This procedurals arent no more in downloads
I did attach those procedurals to opening post. Note these do only work with Kerkythea 2008, not with the latest developement version.
Thea Render and Kerkythea Rendering System, by Solid Iris Technologies
majid
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Re: More procedural textures by Chris Hegarty

Post by majid »

OMG I am lucky enough to find this procedural again.... Thanks Notareal
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