Hello everybody,
I am working on revising some renders of old projects that I am not happy with for my portfolio. I’d also like for all my projects to show my current presentation ability as opposed to what it was when I put the project together.
Anyways I was looking through some examples/tutorials and came across this rendering tutorial:
https://www.ronenbekerman.com/making-of-ap002t-tower/
In here Nick Rechelet explains how he got his texture for his building skin using a 3ds procedural map. I had done something similar with a clipping map for my thesis project, but the texture lacked the inherent “randomness” of the procedurally generated chips.
I am wondering if there is a way to generate a black & white clipping or bump map using procedures in vanilla Kerkythea? If not is there a plug-in someone could recommend? Alternatively I could likely find a way to generate a large map texture in photoshop using a custom brush and path, but that seems like the “long way” to test out different options.
IMPORTANT: The forum is in Read-Only mode and registrations have been disabled.
Procedural Clipping Maps?
Moderator: ModeratorGroup